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So a level 5 Franchise has a total salary cap of $32,500. Every level you advance you receive $7500 towards your salary cap. Salary cap rules are simple: Level 1 Franchises start with $25k to spend how they see fit building their roster. Real-world WWE is the only known example of this Tier. You attract the biggest stars and sign the biggest checks. Reputation is at its highest (and most perilous), celebrity endorsements (and cross-over appearances) become common-place and merchandise is moving at the fastest ratio. The fate of the world or fundamental multiverse of Pro-Wrestling itself will rely on these outcomes. The Fourth Tier (and rarest to achieve: levels 17-20) is the pinnacle of Performance Art. NJPW, Ted Turner's WCW and perhaps vintage-era NWA could fit this bill. Celebrity endorsement becomes more attainable, Reputation bonuses are higher and Mainstream fans will now take notice on occasion as well (for better or for worse). They enjoy Major arenas and sometimes even Dome or Stadium seating. Regions and sometimes entire continents can play host to these territories. The third tier (levels 11-16) finds Franchises achieving a level of power that sets them high above the ordinary poplace. Real-world federations like TNA Impact, ROH and World Class Championship Wrestling from Dallas are good examples of Tier 2 play. Their promotional radius will contain Cities & Mid-level Arenas, and Casual Fans become more aware of their product. Their style is identifiable and their cast of characters is endearing (or repugnant depending on Reputation). In the second tier (levels 5-10), Franchises come into their own. No-name Backyard Feds to Construction-Paper advertising 15 fans into a local armory are good examples of First Tier play. The shows they run are relatively minor, usually promoting in remote homesteads, local villages or distant Suburbs. They are learning the features that define them as members of particular classes, including the major choices that flavor their class features as they advance. In the first tier (levels 1-4), individual Territories are effectively apprentice Franchises. These are general descriptions of how play experiences changes as Franchises gain levels. The color scheme in the Territory Advancement Table indicates the Four Tiers of Play. Each come with their own respective strengths & disadvantages as gameplay progresses. ** FRANCHISE TYPES (in lieu of "Character Classes") Looking for a few new players for our April 1st of the GAME